R o c k w e l l C o l l i n s D o d g e b a l l L e a g u e c e d a r r a p i d s, i a
P·O·S·T·I·N·G·S
L·I·N·K·S
N·E·X·T S·E·A·S·O·N
T·E·A·M·S
Nekketsu Kōkō Dojjibōru B, 1
captain: Noah Banwarth, office: 295-0560
Noah Banwarth
Kim Carlson
Paul Haag
R·U·L·E·S
Official Extreme Dodgeball Rules Rockwell Collins Recreation Center 2011
The Team - Teams will consist of 8-10 players. Games will begin with 6 active teammates on a side (a minimum 5 to avoid a forfeit). Extra players will NOT play in the current game unless an injury occurs and a substitute is needed. The Field - A basketball court (full-court) will be used for each match. The walls and nets will serve as the outer boundaries. The double gray lines closest to the 3-point arc will form the attack lines. The Equipment - Each game will use 6 green dodge balls. Each ball is 8.25 inches in diameter and made of dense foam rubber. The Game - The object of the game is to eliminate all opposing players with the dodgeballs by putting them ’OUT’. This is done by: 1. Hitting an opposing player with a LIVE thrown ball BELOW THE NECK. EFFECT: The player is ’OUT’ if the ball is not caught. EXCEPTION: The thrower is ’OUT’ if the thrown ball contacts the player’s head, unless the player dives or ducks. In this case, the player is ’OUT’ and the thrower is not. 2. Catching a thrown ball from an opponent. EFFECT: The thrower is ’OUT’. 3. An opponent’s thrown ball knocks a player’s held ball to the floor or another object before regaining possesion. EFFECT: The player is ’OUT’. * Any player crossing the furthest gray line into the opponent’s territory will be ’OUT’. * A ball deflecting off a held ball is no longer a LIVE ball. * A player may possess more than 1 ball at a time. Safety Rules - A player may deflect a thrown ball approaching his/her head with hands or arms, without penalty of being put ’OUT’. EFFECT: The ball is immediately dead upon deflection, and the thrower is ’OUT’. * Loose jewelry such as necklaces, bracelets, or chains must be removed prior to active play. Stalling Penalty - If one team has control of all of the balls for more than five seconds all of the balls must be rolled across the floor for the other team’s possession (5 seconds can be counted aloud as ’1-banana...2-banana... etc.’ Player Back In – If a ball is caught as a result of a throw from a player on the opposing team, the thrower is ’OUT’, and one player from the team that caught the ball is allowed back on the court. Players must return to play in the same order that they got put ’OUT’. All Players Back In – All teammates may return to active play if a basket is made in the opposing team’s hoop. If the shot misses and is caught before it touches the floor or wall, the shooter is ’OUT’. The Rush - The game begins by placing 6 dodge balls evenly spread along the center-line. Players stand with one hand touching their back boundary wall. Following a signal, teams rush the center-line to retrieve the balls. Once a ball is retrieved, it must be taken behind the gray attack lines before it can be legally thrown. The Match - A 5-game format will be used for every match. Games will be 6 minutes in length maximum. A stopwatch will be used as the official timer and will never stop unless there is an injury. ’Time remaining’ warnings will be announced at the 2 minute, 1 minute, and 30 second marks, and the last 10 seconds will be counted down. If time expires before an entire team is eliminated, the team with the most players left on the court wins. If each team has the same number of active players, ’Sudden Victory’ play will begin. All ’OUT’ players re-enter, and everyone lines-up for another Rush. After play begins, the first team to put a player ’OUT’ is declared the winner. Competition Format - 3 teams will be assigned to each court for round-robin play. Teams will take turns playing each other, and the odd team out will referee.
N·E·W·S
Dodgeball League Spring Session Cancelled !!!
We will try again after Softball
by: Joe Glogovsky
posted: Tuesday, March 20, 2012
Since we did not get enough teams and players to sign-up, I am cancelling the spring session. I think we need to figure out a time slot during the basketball and volleyball seasons, so I will work the Rec Center coordinator to see what we can work out for next year. In the meantime, I will see about getting everyone reimbursed.
League Coordinator
by: Joe Glogovsky
posted: Monday, March 19, 2012
Dodgeball League Coordinator: Joe Glogovsky
email: thejglog@juno.com; cell phone: 319-423-0827 (for questions, email or texting to cell is preferred)
Q&A
Say What??
by: Joe Glogovsky
posted: Saturday, March 26, 2011
If you have questions from a game please let me know, and I will get an answer posted.
Q1: If at the start of a game I run up for a ball, but haven’t gotten back across the ’no throw’ zone yet, I can’t get out right?
A: Wrong, you are fair game as soon as your opponent’s ball is taken behind the double gray attack lines.
Q2: Can I catch my own tip?
A: You may catch your own tip, but if the ball contacts ANYTHING else before you gain control, you are ’OUT’. Your teammate can catch your tip, but you are still ’OUT’(but your opponent is not ’OUT’).
Q3: What happens if I step on the opponents attack line?
A: If you touch or cross the far gray attack line you will be considered ’OUT’. You may reach across the line to grab a ball, but no contact with the floor may be made.
Q4: If you catch a ball after it hits anything other than yourself, is it considered a valid catch?
A: No... As soon as a thrown ball hits the net, a wall, the floor, a ball, or another person, the throw is dead. You can catch a dead ball, but it isn’t considered a ’catch’, and nobody will be ’OUT’. *** However, when you catch a rebound from an opponent’s attemped shot at your basket (before it contacts the floor, wall, or net-wall) the shooter is ’OUT’. If the basket is good, ALL of the shooter’s teammates may re-enter.
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